AI Insights · Timothy · October 2021
Top 5 Golf Games Performance in Italy for Q3 2021
An overview of the performance of the top 5 golf games on a unified platform in Italy during Q3 2021, including trends in weekly downloads, revenue, and active users.
During the third quarter of 2021, Italy saw notable performances from the top 5 golf games on a unified platform. These games, powered by data from Sensor Tower, include Golf Rival - Multiplayer Game, Golf Clash - Golfing Simulator, Golf Battle, Ultimate Golf!, and Mini Golf King - Multiplayer. Let's dive into their performance metrics.
Golf Rival - Multiplayer Game
Golf Rival - Multiplayer Game from Zynga Inc. observed fluctuating weekly revenue, peaking at around $19.7K at the start of the quarter and closing at approximately $15.4K by the end of September. Weekly downloads varied, reaching a high of 4K in mid-August. The game maintained a stable active user base, hovering around 31K to 34K throughout the quarter.
Golf Clash - Golfing Simulator
Golf Clash - Golfing Simulator by Electronic Arts demonstrated a steady increase in weekly revenue, starting at about $15K and peaking at $17.2K in the last week of September. Weekly downloads were relatively stable, with minor fluctuations around the 500-700 range. Active users saw a slight decline, moving from 4.9K at the beginning to 4.3K by the end of the quarter.
Golf Battle
Miniclip.com's Golf Battle experienced a peak in weekly downloads with 9.2K at the end of August. The game’s revenue saw a significant rise to $2.9K during the same period. Active users remained robust, ranging from 84K to 92K over the quarter.
Ultimate Golf!
Ultimate Golf! also from Miniclip.com, showcased an increase in downloads, peaking at 3.4K in early September. Revenue trends were steady, fluctuating around $1.5K to $2.5K. The game’s active user base saw a notable increase, reaching 6.5K in mid-September.
Mini Golf King - Multiplayer
Rising Wings, Inc.'s Mini Golf King - Multiplayer observed a consistent performance in revenue, peaking at $2.5K in late August. Downloads remained stable, averaging around 300 to 400 per week. Active users showed a gradual decline